Every fight is everyone's fight
Enemies, allies and mission cars are there for all of you, and they shoot, take cover, chase and crash on every screen. Objectives, markers, timers and dialogue show up for everyone.
A free co-op mod for GTA IV: The Complete Edition
Play Niko's story, The Lost and Damned and The Ballad of Gay Tony with up to three friends. The host plays their own save; friends drop in as their own characters for every mission, chase and shootout.
Download v0.9.1 beta Windows installer · GitHubA fan's side project, made for fun. Who made this?
Start a co-op game from your own save. Your friends join with a 6-digit password over Steam.
The missions play exactly as Rockstar wrote them, on the host's game, and everyone is in them: the same enemies, the same cars, the same cutscenes, at the same moment.
Enemies, allies and mission cars are there for all of you, and they shoot, take cover, chase and crash on every screen. Objectives, markers, timers and dialogue show up for everyone.
GTA IV, The Lost and Damned and The Ballad of Gay Tony all work. Skydives hand everyone a parachute; races show everyone the course.
When a mission jumps somewhere new, your friends land next to you, or in a free seat of your car.
Everyone watches the cutscene, and friends can still walk around inside it.
Take a bad hit on a mission and you go down instead of dying. A friend can pick you up.
Pick your own outfit, hat and glasses. Everyone sees it.
Every station plays the same track for everyone. Whoever's in the front seat picks it.
Bowling, darts, pool, air hockey, golf, arm wrestling, cards and races: everyone plays as themselves with their own score. Then get drunk together.
Optional: invasions
Turn invasions on and, while you're on a mission or wanted, another group of up to four can crash your game as FBI agents, out to take down the host.
Everyone who plays needs their own copy of GTA IV: The Complete Edition on Steam.
Download and run the installer. It finds your game and sets everything up, including TJGM's FusionFix pack if you don't have it. Tick Radio Restoration: it's strongly recommended.
Load your save, open the phone, go to Multiplayer › Host and pick a 6-digit password.
Your friends open their phone, choose Multiplayer › Join and type in the same password.
Phone › Multiplayer › Save logs (or Ctrl+Shift+L) puts a zip on your Desktop. If the game won't start, the installer's Collect logs button does the same. Attach it to a GitHub issue with what happened.
Why TJGM's pack? It gives the game a good, stable base, and it's the only setup the mod is tested with. Other mods haven't been tested and may not work alongside it. I'm not affiliated with TJGM or the makers of FusionFix: I just consider their work a baseline for the game, and the installer fetches it from their official downloads to save you getting it separately.
Version 0.9.1 beta. It has only been tested on one PC against a test bot so far, so real games with real friends are what it needs most. Expect rough edges. Found a bug? Open an issue on GitHub and attach the log zip.
I've wanted a co-op campaign for GTA IV since I was 11 years old. This is a side project I made for fun with spare AI tokens: Anthropic's Claude wrote the code and I steered it. I'm not a reverse engineer and don't claim to be, just a fan of the game. I am a good programmer, though, and the project is built on solid fundamentals: a clean structure, every change reviewed, and automated tests that host, join and switch stories on the real game. The source is on GitHub if you want to look under the hood or help out.
Automated tests host, join and switch between all three stories on a real game. They don't catch everything, which is why testers help so much.
Your saves are never changed when you join someone, and the installer backs up anything it replaces. Uninstall puts it all back.
No DRM tampering. Extras like FusionFix come from their official downloads.
Where it can, if something in your game isn't the way the mod expects, it switches that feature off and says why instead of crashing.